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s/bryan_johnsonAI GAME DEVโ€ขApr 23
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Tripo AI turns prompts into playable 3D levels same day

The bottleneck isn't generating assets anymore, it's getting them cleanly into a live game with collisions and performance intact. This demo shows that loop collapsing into the same day: prompt an interior, turn it into a usable 3D mesh, and drop it straight into a running build.

โ€ข Pipeline: Nano Banana image -> Tripo AI Smart Mesh (clean topology) -> texture -> export as GLB, FBX, or OBJ
โ€ข Same-day result: assets already live, BVH collision maps baked server-side, about 9 days left in the vibejam

The key step is that Smart Mesh avoids the usual messy geometry and edge flow problems, so there's less cleanup before import. That's how it jumps from prompt to playable space with AI behavior and collisions already working.

Timeline3
Apr 22

Levelsio posted a demo showing Nano Banana to image, Tripo AI Smart Mesh conversion, texturing, and export into his drone-sim workflow.

Apr 22

Levelsio said the new assets were already added to the game, soldier AI was improved, and BVH collision maps were baked on the server for faster loading.

Apr 15

Levelsio said his war-sim models were being generated with Nano Banana and Tripo AI, alongside BVH-based collision and cover mechanics.

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Apr 23
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